Nvidia Brings DLSS 4 to Resident Evil Requiem
Gamers finally have a reason to get excited: Nvidia’s DLSS 4 is coming to Capcom’s Resident Evil franchise. DLSS 4 in Resident Evil promises smoother performance, higher frame rates, and sharper visuals, even on demanding settings. This move addresses a long-standing gap, as players previously relied on AMD’s FSR for performance boosts, which didn’t match the capabilities of Nvidia’s cutting-edge technology.
Image credit: Nvidia / CapcomWhy DLSS 4 in Resident Evil Matters
The addition of DLSS 4 in Resident Evil Requiem will revolutionize the franchise’s graphics performance. Path tracing, a lighting technology that creates realistic reflections and shadows, is paired with DLSS 4 to deliver cinematic visuals without sacrificing speed. For longtime fans, this means exploring Capcom’s terrifying worlds with unprecedented clarity and immersion, whether you’re playing on a high-end PC or looking to optimize performance for smoother gameplay.
DLSS 4 in Resident Evil vs Previous Technologies
Until now, Capcom’s PC titles primarily relied on FSR 2, while mods filled the gap for Nvidia users. DLSS 4 in Resident Evil surpasses these older options by offering AI-driven upscaling that increases frame rates while preserving detail. Players will notice more fluid animations, faster loading times, and overall enhanced performance. Compared to FSR, DLSS 4 makes environments feel more alive, from the smallest textures to large-scale effects.
Upcoming Games Featuring DLSS 4
Resident Evil Requiem isn’t the only title embracing DLSS 4. Capcom and Nvidia plan to implement it in upcoming games like Borderlands 4, Phantom Blade Zero, Pragmata, and Hell Is Us. For gamers, this marks a shift toward wider adoption of AI-enhanced performance, making high-end visuals more accessible without needing the absolute top-tier hardware. Resident Evil fans can also expect more showcases at Gamescom 2025, offering an early glimpse at the full potential of DLSS 4 in action.
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